#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760

[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864

#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880

[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 5120
overwriteHeight = 2320

[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 5120
overwriteHeight = 2304

#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440

[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth 2560
overwriteHeight = 1160

[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 2560
overwriteHeight = 1152

[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 1281
overwriteHeight = 721