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GfxDevice: creating device client; threaded=1
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OnLevelWasLoaded was found on LevelManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on DrunkFuMenu
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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<RI> Initializing input.

<RI> Input initialized.

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UnloadTime: 2.635256 ms
Non platform assembly: data-111AC010 (this message is harmless)
Fallback handler could not load library E:/Downloads/DrunkFu-2017.3.7.A/DrunkFu-2017.3.7.A/DrunkFu_Data/Mono/data-111AC010.dll
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Fallback handler could not load library E:/Downloads/DrunkFu-2017.3.7.A/DrunkFu-2017.3.7.A/DrunkFu_Data/Mono/data-17BCB020.dll
Fallback handler could not load library E:/Downloads/DrunkFu-2017.3.7.A/DrunkFu-2017.3.7.A/DrunkFu_Data/Mono/steam_api
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Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: E:\Downloads\DrunkFu-2017.3.7.A\DrunkFu-2017.3.7.A\DrunkFu_Data\Managed\System.Xml.dll (this message is harmless)
DATACORE Instantiated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DataCore::Initializing..
 
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Setting up 1 worker threads for Enlighten.
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Initializing Databases..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating 32 new FistTrail
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The prefab 'Level_IrishPub' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Databases initialized!
 
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Initializing PlayersManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Playersmanager Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No default main menu defined.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parsing object typeof ħěãRW+÷lCÀ³
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Block 0 size = 287
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Field count = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Int32 D¶ïÑ = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Int32 ġóĳË = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Boolean ÀµH¡L = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Boolean ÈÑÏw = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Boolean  = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Boolean áĭ~uù = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Boolean ġĘĈVÃ = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Single øTÏİĺ = 0.75
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Single ĉGÔT© = 0.5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.String buildIdentifier = PUB.2017.3.7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Non platform assembly: data-164E6BC8 (this message is harmless)
Non platform assembly: data-164E6BC8 (this message is harmless)
Non platform assembly: data-124D3020 (this message is harmless)
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Awaiting main user
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 0 is attempting to join..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player added: (client = 0, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player 0 is joining at slot 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Proceeding to menu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting preferred level: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No need to set level as current level is the preference.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading main menu now
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.978056 ms
MainMenu::Awake: Entering..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MainMenu::Awake: Exiting..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting preferred level: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Selected level set: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating Level: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Level spawned OK!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating preview character: (client = 0, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating character: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PID = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Info = (client = 0, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preview Character Player 1 info set: (client = 0, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MainMenu::Start: Entering..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

There is no playlist or playlist has no songs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MainMenu initialization done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu: (client = 0, player = 0. input = 0 joined game. 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Polling per user input for 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MainMenu::Start: Exiting..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 35465.
Total: 31.890646 ms (FindLiveObjects: 1.590755 ms CreateObjectMapping: 2.301531 ms MarkObjects: 25.195948 ms  DeleteObjects: 2.801533 ms)

MultiplayerWrapper::OnExitMultiplayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu page: GameSetupPanel requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu page: LoadingScreen requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.414838 ms

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 30814.
Total: 21.637091 ms (FindLiveObjects: 1.162182 ms CreateObjectMapping: 1.540989 ms MarkObjects: 17.700600 ms  DeleteObjects: 1.233318 ms)

Local Game: Starting game manger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating level: Server Active = False, Local Game = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating Level: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Level spawned OK!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Added (client = 1, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Added 1 playerinfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu page: StartCountdown requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Updating pathfinder settings from database..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pathfinder space = 3,2,3 cells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0 unpassable connections removed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0 connections removed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Launching local match
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Despawning 1 players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Respawning (client = 1, player = 0. input = 0 at index 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Character spawned: (client = 1, player = 0. input = 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu page: StartCountdown requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

Filthsu.Toolkit.AI.AITree must be instantiated using the ScriptableObject.CreateInstance method instead of new AITree.
 
(Filename:  Line: 648)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu page: IngameScoreList requested
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

