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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\Assembly-Boo.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
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Loading D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
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Platform assembly: D:\大學專題相關\反叛的業火 物件\反叛的業火_展示擋\IOR_DemoVer\IOR_DemoVer_Data\Managed\System.dll (this message is harmless)
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This message has been deprecated and will be removed in a later version of Unity.
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<RI> Initializing input.

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Setting up 2 worker threads for Enlighten.
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GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 14185.
Total: 109.468132 ms (FindLiveObjects: 0.704395 ms CreateObjectMapping: 0.563358 ms MarkObjects: 4.814226 ms  DeleteObjects: 103.385765 ms)

開始劇情
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

