Initialize engine version: 5.3.2p2 (dec88fd2a56c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     912 MB
Cluster Renderer Log : ARG list
C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish.exe
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\VungleSDKProxy.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\VungleSDKProxy.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.260 seconds
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.649047 ms
Non platform assembly: data-0CE56378 (this message is harmless)
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/data-0CE56378.dll
Non platform assembly: data-0CF4ED58 (this message is harmless)
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/data-0CF4ED58.dll
Non platform assembly: data-0EA9C020 (this message is harmless)
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/data-0EA9C020.dll
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/steam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/felip_000/Desktop/Skyfish Windows Final Build (No Mouse Changes)/Skyfish_Data/Mono/libsteam_api
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: C:\Users\felip_000\Desktop\Skyfish Windows Final Build (No Mouse Changes)\Skyfish_Data\Managed\System.Xml.dll (this message is harmless)
LEMBRAR DE DESCOMENTAR AQUI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LEMBRAR DE DESCOMENTAR AQUI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
FMOD Studio: Creating runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 1349 unused Assets to reduce memory usage. Loaded Objects now: 10819.
Total: 49.574753 ms (FindLiveObjects: 1.666750 ms CreateObjectMapping: 1.091188 ms MarkObjects: 45.632023 ms  DeleteObjects: 1.181915 ms)

FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7b7c -> priority: 1 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 10901.
Total: 43.960758 ms (FindLiveObjects: 2.739054 ms CreateObjectMapping: 1.431927 ms MarkObjects: 39.672363 ms  DeleteObjects: 0.113306 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.992300 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 10928.
Total: 30.173525 ms (FindLiveObjects: 1.301789 ms CreateObjectMapping: 0.597320 ms MarkObjects: 28.222689 ms  DeleteObjects: 0.050905 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10928.
Total: 28.230488 ms (FindLiveObjects: 1.020166 ms CreateObjectMapping: 0.392055 ms MarkObjects: 26.788708 ms  DeleteObjects: 0.028737 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10927.
Total: 19.507553 ms (FindLiveObjects: 1.244315 ms CreateObjectMapping: 0.337455 ms MarkObjects: 17.894581 ms  DeleteObjects: 0.029558 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.564579 ms

Unloading 676 unused Assets to reduce memory usage. Loaded Objects now: 14223.
Total: 43.931202 ms (FindLiveObjects: 21.902584 ms CreateObjectMapping: 0.648637 ms MarkObjects: 21.098766 ms  DeleteObjects: 0.279981 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14223.
Total: 27.943939 ms (FindLiveObjects: 1.762814 ms CreateObjectMapping: 0.647815 ms MarkObjects: 25.508678 ms  DeleteObjects: 0.023400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14215.
Total: 36.767456 ms (FindLiveObjects: 1.838352 ms CreateObjectMapping: 0.735258 ms MarkObjects: 34.141296 ms  DeleteObjects: 0.050905 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.976283 ms

Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 24486.
Total: 80.559891 ms (FindLiveObjects: 19.271498 ms CreateObjectMapping: 22.258923 ms MarkObjects: 38.675598 ms  DeleteObjects: 0.352234 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24486.
Total: 37.230534 ms (FindLiveObjects: 1.851899 ms CreateObjectMapping: 0.724995 ms MarkObjects: 34.606426 ms  DeleteObjects: 0.045979 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 570 unused Assets to reduce memory usage. Loaded Objects now: 25004.
Total: 53.324123 ms (FindLiveObjects: 3.721862 ms CreateObjectMapping: 1.033303 ms MarkObjects: 47.917446 ms  DeleteObjects: 0.649868 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.598431 ms

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 24698.
Total: 62.845535 ms (FindLiveObjects: 28.281805 ms CreateObjectMapping: 0.520141 ms MarkObjects: 33.687664 ms  DeleteObjects: 0.355518 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24698.
Total: 35.501793 ms (FindLiveObjects: 2.112586 ms CreateObjectMapping: 0.552162 ms MarkObjects: 32.782032 ms  DeleteObjects: 0.053368 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 25124.
Total: 52.923855 ms (FindLiveObjects: 3.459123 ms CreateObjectMapping: 1.197104 ms MarkObjects: 47.944946 ms  DeleteObjects: 0.321034 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.614594 ms

Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 14613.
Total: 28.512114 ms (FindLiveObjects: 0.835017 ms CreateObjectMapping: 0.487298 ms MarkObjects: 26.078081 ms  DeleteObjects: 1.111714 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14613.
Total: 29.238749 ms (FindLiveObjects: 0.803817 ms CreateObjectMapping: 1.126904 ms MarkObjects: 27.281343 ms  DeleteObjects: 0.025863 ms)

FMOD Studio: Destroying runtime system instance
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

