Mono path[0] = 'C:/Users/Administrator/Desktop/Oxygen.Not.Included/OxygenNotIncluded_Data/Managed'
Mono path[1] = 'C:/Users/Administrator/Desktop/Oxygen.Not.Included/OxygenNotIncluded_Data/Mono'
Mono config path = 'C:/Users/Administrator/Desktop/Oxygen.Not.Included/OxygenNotIncluded_Data/Mono/etc'
PlayerConnection initialized from C:/Users/Administrator/Desktop/Oxygen.Not.Included/OxygenNotIncluded_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55507
Multi-casting "[IP] 192.168.90.100 [Port] 55507 [Flags] 2 [Guid] 3353551625 [EditorId] 277962198 [Version] 1048832 [Id] WindowsPlayer(PC-20140613GEPL) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.90.100:55507]
Initialize engine version: 5.3.6f1 (29055738eb78)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4600 (ID=0x412)
    Vendor:   Intel
    VRAM:     880 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.067 seconds
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.923727 ms
Logged into steam with ID: 76561198806494746
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:48)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273)
LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:16)
 
(Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 48)

Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Platform assembly: C:\Users\Administrator\Desktop\Oxygen.Not.Included\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 1.146641 ms
FMOD Studio: Creating runtime system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:Initialiase(Boolean)
FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78)
FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98)
GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268)
SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:48)
SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:33)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263)
SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16)
 
(Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78)

System memory in use before: 92.0 MB.
System memory in use after: 92.8 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14191.
Total: 20.824606 ms (FindLiveObjects: 0.539161 ms CreateObjectMapping: 0.659759 ms MarkObjects: 19.563461 ms  DeleteObjects: 0.057091 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1b58 -> priority: 1 
FMOD Studio: Destroying runtime system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429)
 
(Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)

