[version alpha  1.01]
1) Fix for accidentally deleting a slot when you drag and drop a conveyor which ends on that slot on some occasions.
2) Borderless windowed mode set automatically instead of a fullscreen option, to fix alt-tab bug.
3) An in-game options menu is now available, and a warning confirms you want to quit to the main menu.
4) Placement GUI for slots now shows input and output GUI arrows so avoid getting them the wrong way round.
5) Fixed crash bug and positioning anomaly when zooming out and trying to place slots off the map.
6) Fixed crash bug when trying to upgrade power plants.
7) Fixed the 'duplicate component' crash.
8) Fixed bug where unlocked factory zones stayed unlocked in the next game.
9) Tech tree dialog now shows 'already researched' if you click on an item that is...already researched.
10) Map-edge scrolling margin now scales with screen resolution.
11) Fixed bug where some multi-task slots end up with a stockpile filled with just one item.
12) Added new map-navigation option: click and drag to move the world around.
13) Added new option to slot menu: demolish, to make it more intuitive to delete items.
14) Right-clicking now deletes a resource conveyor even without shift, if there is nothing else on the tile.
15) Fixed UI bug on save game dialog with reversed mousewheel and spilling out of dialog contents.

[version alpha  1.02]
1) 'r' key now rotates objects (same as middle click)
2) Update notification window now wider and crops text.
3) Floating UI elements no longer pause if the game is paused.
4) You can now correctly click 'expand' in the slot list on slots that have researched sub-slots but you cannot currently afford.
5) Added optional autosave every 5 minutes.
6) Fixed crash bug with large save games.
7) Its no longer possible to single-click place conveyors and resource conveyors outside a building.
8) Various improvements to the way route-finding works for cars on the production line.
9) Mousescroll fixed on load game dialog.
10) Fitting the rear bumper now correctly only uses ONE rear bumper.
11) Increased price of supply stockpile.
12) Various researched items that do not show or unlock have been fixed.
13) Fixed missing financial records in long games.
14) Optimisation for when multiple resource stockpiles are not connected to conveyors.

[version alpha  1.03]
1) Click-dragging on a slot to build a conveyor or a production line no longer launches the details window for the slot.
2) Fixed bug where the wrong entry was deleted on supply stockpile contents lists if the scrollbar had moved.
3) In game settings menu now pauses game, and some other menus now pause and resume previous speed when closed.
4) Facility and slot placer GUI now postpone the autosave kicking in to avoid corrupt saves.
5) Fixed crash bug with loading large save games.
6) New resource route highlight GUI for when you select a slot that has a resource stockpile.
7) Fixes to resource routing to recover from cases where resources-in-progress cannot get to their destination.
8) Fixed anomalies with slot details window not refreshing accurately.
9) Clicking a resource importer no longer shows a slot details window.
10) Checkbox now has a visible tick.
11) Fixed bug where time would pass when game was in alt-tab mode.
12) Fixed missing sales data for games with over 2,000 sold cars.

[version alpha  1.04]
1) The task 'make fuel tanks' now unlocks when researched correctly.
2) Fixed some crashes and routing bugs caused by deleting resource importer bays.
3) Pop-up details on the slot-picker now should show decimal places for times.
4) Vehicle details windows limited to one per vehicle and can now be dragged by the player.
5) Fixed minute format bug in save games.
6) Pause now works as a toggle, and all speed controls have hotkeys.
7) Escape key now closes slot picker.
8) Slot picker has less visual 'padding'.
9) Double-click on the relevant window now loads a save game.
10) The upgrades section of a slot details dialog is now hidden if there are no upgrades available for selection.
11) Any open dialogs are now correctly closed when going to the main menu.
12) Fixed crash bug when a single stretch of uninterrupted conveyor belt was over 64 tiles long.
13) Added new efficiency dialog which shows efficiency over time and also a snapshot of current slot efficiency.
14) Fixed bug where slots could be placed 'spilling' over into a locked factory area.
15) Fixed bug on low resolutions where the slot upgrades window did not fit on the screen.
16) Floating numbers fade out now even when paused.
17) Improvements to 'load-balancing' at junctions.
18) New 'Efficiency' dialog currently just showing global state of all slots now and over time.
19) Slight speedup of creating the load-game dialog.
20) New vehicle pop-ups show the reason a vehicle is stuck.
21) Some conveyor belt graphics now have darker, more obvious direction arrows.
22) Fixed incorrect sizes of some delivered resources.
23) New upgrade for painting slot: 'High pressure paint nozzles'
24) Fixed bug where components built inside the factory at 'make' slots did not survive a save and load.
25) Corrupt resource deliveries to roof making and similar slots fixed.
26) New graphics for the tyre-making slot and the window making slot.
27) Car colors tweaked to look less cartoon-like.

[version alpha  1.05]
1) Resource conveyors now have feint shadows.
2) New design and car stock dialogs now prevent autosave from triggering.
3) Powerplant efficiency upgrade now works in a more obvious way.
4) Massive speed-up to the delay between a stockpile needing resources, and them being ordered.
5) Floating values and particles no longer visible when quitting a game.
6) Fixed crash bug when preparing to place a new slot over a conveyor belt loop.
7) Game now paused whilst in R&D screen.
8) Erroneous robot upgrades removed from make windows slot.
9) Changes to floating values rendering makes zoomed out GUI less messy.
10) Fixes for possible causes of crashing when saving really big games.
11) Some crude rebalancing of starting funds for the first two missions.
12) 'R' as well as 'r' now rotates.
13) Clicking current balance now acts as an on/off toggle on finance window, which is no longer modal.
14) Various minor GUI fixes.
15) 'Make valve' is now visible on the slot picker.
16) Save game GUI now much more consistent with the load game GUI.

[version alpha  1.06]
1) Now impossible to type a non-safe save name.
2) Make Hood and Make Trunk now selectable slots.
3) Balance: Major rebalancing of component & resource costs and proces times & costs to rebalance manufacturing.
4) New Technology: Administration leads to computerized sales which speeds up car exports.
5) Fixed crash bug when using scrollwheel on the car price dialog.
6) Fixed bug where stockpiles looked full, but in fact did not have the correct resources.
7) Slowed the efficiency graph so it updates every 10 seconds, not every second.
8) Fixed some mouse-click errors on the R&D screen.
9) Fixed crash bug when upgrading aircon to climate control.
10) Fixed corrupted icons for climate control units delivery.
11) New importing algorithm prefers local supplies where reasonable, and penalizes importers with long queues.
12) Proper Icon for game!
13) Fixed incorrect calculation for lifetime expenses in summary table.
14) Right-clicking anywhere on a slot now deletes it, rather than having to be the 'main' slot.
15) Fixed routing bug where production slots connected *only* to manufacturing slots sometimes got caught in a loop.
16) Fixed problems that could result in not enough routes error on large maps or after conveyor placement
17) Minor GUI improvements to the slot efficiency chart.

[version alpha  1.07]
1) Major performance optimization for large factories.
2) Much faster vehicle rendering when zoomed out.
3) Fixed bug where very high car output resulted in no market price for a car being low enough.
4) Fixed the 'No room to TrashLowPriorityResource from stockpile' bug.
5) Fixed the 'Route Pending!' bug.
6) Possible fix for corrupt efficiency graph.
7) Fixed bug where manufacturing slots showed as not connected to a stockpile until the first resources arrived.
8) Added game-clock to top right menu.
9) Quitting the new car design dialog now gives a unique default name and price to the design.
10) Fixed bug where the warning notices on cars would persist until they encountered an empty conveyor belt.
11) Fixed bug where right clicking on research screen could delete items in the factory.
12) When a car is unable to move to the next (connected) slot, the message now tells the player which requirement is not met.
13) Background sound FX in R&D screen reduced in volume.
14) Fixed bug where some conveyor belt placements resulted in multiple placement sounds on top of each other.
15) Fixes to the layout of some R&D and slot menu items.
16) The warning and error notices in the factory now shrink to icons when zoomed right out.
17) As a temporary quick balance measure, only 4 valves are needed for engines now!
18) Fixed bug where supply stockpiles would not always fill correctly.










