Initialize engine version: 5.5.3f1 (4d2f809fd6f3)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   NVIDIA
    VRAM:     1949 MB
    Driver:   21.21.13.7563
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.017 seconds
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\SEELE\Desktop\tuzhiV0.11_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.867184 ms
 Launch Awake Begin......
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Launch InitClient Begin......
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 Create UI Start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Launch InitClient End......
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 RefDataMgr Init Start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RefDataMgr Init Start!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<icon> end !!! cnt:16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

LoadTable:<general> end !!! cnt:1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<language> end !!! cnt:111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<level> end !!! cnt:114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<lv> end !!! cnt:24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<weapon> end !!! cnt:32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<shield> end !!! cnt:11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadTable:<magic> end !!! cnt:13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RefDataMgr Init End!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 RefDataMgr Init End
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Launch InitAsset End !!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 4e8 -> priority: 1 
