Initialize engine version: 5.0.1p1 (643d93bfede0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 20.19.15.4424]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     1008 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.035 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\Vietnam.65\Vietnam_Data\Managed\System.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.534676 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 493.
Total: 0.183119 ms (FindLiveObjects: 0.025487 ms CreateObjectMapping: 0.015513 ms MarkObjects: 0.112753 ms  DeleteObjects: 0.028811 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.326813 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2730.
Total: 3.052920 ms (FindLiveObjects: 0.149044 ms CreateObjectMapping: 0.061224 ms MarkObjects: 2.822151 ms  DeleteObjects: 0.019669 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.154125 ms

Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 525.
Total: 0.510851 ms (FindLiveObjects: 0.046818 ms CreateObjectMapping: 0.029365 ms MarkObjects: 0.175916 ms  DeleteObjects: 0.257919 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.688430 ms

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 13713.
Total: 7.865842 ms (FindLiveObjects: 0.544926 ms CreateObjectMapping: 0.597009 ms MarkObjects: 6.677363 ms  DeleteObjects: 0.046264 ms)

Couldn't spawn appropriate jungle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

New player turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

