Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     2016 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\WildHeart_v1.13_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\WildHeart_v1.13_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\WildHeart_v1.13_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\WildHeart_v1.13_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\WildHeart_v1.13_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\WildHeart_v1.13_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\WildHeart_v1.13_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\WildHeart_v1.13_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.135 seconds
Platform assembly: E:\WildHeart_v1.13_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\WildHeart_v1.13_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3840x1087 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

