Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.20.16.4550
Begin MonoManager ReloadAssembly
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.173 seconds
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Atelier Sentô\AdventureCreator\HotaruMatsuri\Build\02 win avec compression\Yurei_Station_1.1_Win_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.158221 ms
The sprite child of 'Actor' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Player found - please set one using the Settings Manager, tagging it as Player and placing it in a Resources folder

 -> AC debug logger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_HotaruMatsuri_0' loaded

 -> AC debug logger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1948 -> priority: 1 

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 5690.
Total: 3.971552 ms (FindLiveObjects: 0.331555 ms CreateObjectMapping: 0.264444 ms MarkObjects: 3.351108 ms  DeleteObjects: 0.023999 ms)

