include gui/styles.txt

style achievement
{
	fsCSpriteComponent
	{
		fsCTextSpriteComponent
		{
			standardShopFont
		}
	}
}

fsCAchievementsScreen
{
	name = souvenirGui
	achievementKey = souvenir
	achievementDictionary = gui/presents/presentsMap.txt

	fsCSpriteComponent
	{
		name = souvenirGuiBackground
		image = gui/presents/background.jpg
		
		achievement
		{
			name = souvenir1
			image = gui/presents/kachinaDolls.png
			posX = -329 posY = -234
		}

		achievement
		{
			name = souvenir2
			image = gui/presents/arrowheads.png
			posX = -128 posY = -207
		}

		achievement
		{
			name = souvenir3
			image = gui/presents/eagle.png
			posX = 51 posY = -215
		}

		achievement
		{
			name = souvenir4
			image = gui/presents/headDress.png
			posX = 195 posY = -174
		}

		achievement
		{
			name = souvenir5
			image = gui/presents/dreamcatcher.png
			posX = 352 posY = -248
		}

		achievement
		{
			name = souvenir6
			image = gui/presents/plaque.png
			posX = -5 posY = -1
		}

		achievement
		{
			name = souvenir7
			image = gui/presents/mug.png
			posX = 161 posY = 24
		}

		achievement
		{
			name = souvenir8
			image = gui/presents/mountedRanger.png
			posX = 340 posY = -5
		}

		achievement
		{
			name = souvenir9
			image = gui/presents/map.png
			posX = -342 posY = 248
		}

		achievement
		{
			name = souvenir10
			image = gui/presents/hat.png
			posX = -174 posY = 257
		}

		achievement
		{
			name = souvenir11
			image = gui/presents/tomahawk.png
			posX = 202 posY = 287
		}

		achievement
		{
			name = souvenir12
			image = gui/presents/compass.png
			posX = 358 posY = 274
		}
		
		achievement
		{
			name = souvenir13
			image = gui/presents/fishingFlies.png
			posX = -346 posY = 4
		}

		achievement
		{
			name = souvenir14
			image = gui/presents/keyRing.png
			posX = -229 posY = -22
		}

		achievement
		{
			name = souvenir15
			image = gui/presents/thermometer.png
			posX = -129 posY = 6
		}
		
		achievement
		{
			name = souvenir16
			image = gui/presents/necklace.png
			posX = -5 posY = 206
		}

		standardTextButton
		{
			name = souvenirGuiBackButton
			textKey = back
			posY = 360
			action = "closeGui souvenirGui"
		}
	}
}
