@Enchants:
Bonus experience enchant now uses prefix "Teaching" instead of "Learning"
The "Thunder" enchant (+ chain lightning damage) is now called Lightning and uses the prefix "Electrifying" instead of "Thunderous"
Some enchants are now locked to higher qualities: special damages (like burn, chill, poison etc) are locked to Epic and higher quality items
Note: Items generated in previous versions will keep the old prefixes and enchants that are outside of the new rules - the changes affect only items created as of this update
@Items:
Health and Mana potions are more likely to drop
Items of higher quality now has a higher chance of rolling enchants, instead of relying on magic find chance to determine if an enchant should be rolled
Keys and Elixirs are less likely to drop
Stacks now go to 30, increased from 10
@Spells:
Most projectile spells have had their world collision boxes made smaller so they can move closer to walls. This does not affect hitboxes and enemy/breakable collisions
Warlock:
Skullblast now poisons for 10 seconds instead of 3
@General:
Added waypoints to the following areas: Servant Dormitory, Guard Barracks, Storage Area
Added an update notes button to the main menu so you can read what's changed
Added some new tips to loading screens
Bleed effects tick damage more frequently
Default configuration of gamepad keys has been changed to be more user-friendly, yours will remain as you've set them though.
Locked chests now inform you that they are locked if you don't have any keys on you
Most poison effects have had their durations increased (poison enchanted weapons tooltips will not be updated if the item was generated in earlier versions, but the effect is updated)
Poison effects tick damage much less frequently
Sarek should no longer sell items of higher than Epic quality
Spike traps now react slightly slower, giving you a more time to dodge them
You can now close the interface with the Esc key for convenience
You now respawn much faster
@Fixes:
All chests in the Treasure challenge now properly explode on time up
Dying while performing a Berserker dodge roll or Warden backflip no longer causes the player's corpse to slide away
Enemies dying from reflected/thorns damage will now properly use their "on death" mods, such as Explosive
Exiting a challenge area upon death should now properly do so rather than restart it
Fixed a crash that would sometimes happen when dragging an item from the inventory into equipment and then dropping it instead of equipping it in a slot
Fixed the spawn countdown in some cases not starting, leaving the player dead
Fixed crash upon saving and exiting while in the vendors inventory and then re-entering the game
Fixed gamepad keybinds being mapped to the wrong players (all rebinds should now work)
Fixed getting stuck in attack animation after being knocked away
Fixed getting stuck / twitching after closing interface menu
Fixed evasive abilities (Berserker's dodge roll, Warden's backflip, Warlock's teleport) moving you weirdly or based on targets when using sticky targeting and mouse controls - should now aim with mouse cursor
Fixed Warden's wolf companions seemingly not taking damage - turns out they just had massive health pools. Their health has been adjusted
Fixed typo in Templar description and some GUI elements
Fixed typo in several quests and NPC texts
Fixed tiling errors in challenge areas
Fixed some weird aiming behaviour with sticky targeting
Keys are now being properly consumed when opening locked containers
Return portals now properly spawn after finishing a challenge area
Spawning at the dungeon entry no longer clones you