@General:
You can now take Steam screenshots! I look forward to seeing your shots!
Sarek the vendor now sells Elixir of the Mind, allowing you to reset your skill allocations
Enemy difficulty is now not only scaled to your level, but also to your equipment - but only downwards. So if you have old / low quality equipment, enemies will not grow in strength as fast. This should grant a smoother difficulty cruve and overall better experience!
You now have a "gear score" calculated and displayed in the inventory to see how you're doing - it's just a rough calculation but you should try to keep the value as close to 100% as you can
Waypoints will spawn closer to the entrance in most areas
You can now hold control to buy 10x of stackable items
You can now quickly check up to 10 nearby items on the ground that are of Enchanted or higher quality by holding Alt (default - can be rebound in the options)
You are now less likely to find items for other classes than your own (about half the drops of epic or lower quality should now be guaranteed to suit you, higher quality always suits you)
Added an "Extra Ambient Light" option so you can make the overall lightning in the game stronger or weaker to better suit your monitor and room lighting
Added lighting check on first time startup (everyone will get it after the update) to configure the "Extra Ambient Light" right away
Removed the world scale option for now (causes some problems with low scaling and a massive performance impact if you got a high res monitor)
Slightly increased the range on many light sources
The way menu buttons (and the majority of the main menu in general) are handled internally was rewritten to better support large resolutions and uncommon aspect ratios (I have very limited testing options myself se please let me know if anything is weird!)
Update hero load screen to be fancier and also allow deleting of heroes
Collision system updated so you no longer get pushed around by enemies and minions, but you can still push them
Some particle effects on melee swings have been reduced to be less cluttery
The main menu now displays the load screen tips on a random rotation
Added some more useful tips and extended the help index a little
A cancel button has been added to the difficulty select menu to exit back to the menu - this is temporary and a proper way to navigate back to a previous menu will be implemented (current system is a bit limited unfortunately, shame on me)
Version number is now drop in the top right along with area name & difficulty
Steam Cloud storage space increased so you can fit a buttload of saves in there
Some general touch up to the various interface screens
@Areas:
The Tunnels are now filled with spider eggs.. be careful
Spiderlings no longer spawn in The Tunnels
Removed the Shrine from the High Priest Altar zone as the boss would sometimes go up and hide behind it (like the coward he is)
@Monsters:
Spiderlings and bats have had their collision boxes reduced in size so they can flock better
The High Priest boss now has Thunder spells added to his attacks!
Medella (the blood queen) now has some more sound effects for her spells
@Spells:
Warlock:
Infernal Demon now summons at mouse cursor instead of next to player
@Enchants:
Enchants have been divided into Major and Minor enchants
Items can now roll up to 2 enchants depending on quality - one Major and one Minor
Items are also more likely to roll enchants
Most enchant descriptions had to be condensed to fit with item descriptions and other enchants - hopefully they still make sense
Added new enchant: "Anchoring" - makes you immune to knockback and pull effects. Can be rolled on armors and accessories and is considered a Major enchant
Added new type of enchant type called "satellites":
"Thunderous" - a lightning orb circles the player and casts Chain Lightning at nearby enemies, once per second
"Frozen" - a frozen orb circles the player and casts a single Ice Shard at nearby enemies, once per second
"Molten" - a molten orb circles the player and casts Firebomb at nearby enemies, once per second
"Voodoo" - a poison orb circles the player and poisons enemies that are within ~4 meters for 10 seconds, twice per second
"Angelic" - a holy orb circles the player and casts Holy Bolt at nearby enemies, twice per second
These satellite enchants are available on helms, armors, and accessories of epic quality or higher and are considered Major enchant
@Items:
Accessories are no longer locked to certain qualities, and only have a minimum quality set. They can now be rolled between their minimum and Epic quality, making many early items more useful later in the game
Items with "The" in the name got weird with enchants, so those names have been changed to exclude the "The"
Many item descriptions had to be condensed to fit the new double enchant texts
Power Ring now rolls movement speed instead of crit rating
Added new items:
Stormforce - accessory, Unique, always rolls the Thunderous enchant
Wintertale - accessory, Unique, always rolls the Frozen enchant
Demon's Guile - accessory, Unique, always rolls the Molten enchant
Bad Voodoo - accessory, Unique, always rolls the Voodoo enchant
Ring of Hope - accessory, Unique, always rolls the Angelic enchant
Elixir of the Mind - consumable, Unique, resets your skill points on use
@Fixes:
Fixed crash that would sometimes occur in the vendor inventory
Fixed some minor steam API issues
Fixed Warden being able to have two sets of pets granted by the Wolf Call spell in combination with the Druid's Scroll item
Fixed being pushed into walls by minions and enemies
Fixed minions sometimes being angry at you and targeting you for no good reason
Fixed class bio in the new hero screen overlapping buttons and characters in 16:10 resolutions
Fixed avatar displaying incorrect timer just upon death, before switching to the shorter and correct timer
Fixed music being disabled by default
Fixed issue with gamepad option being toggled by default, making certain features not work as intended if a gamepad wasn't used - the gamepad option should automatically be disabled if no gamepads are connected on startup
Fixed not being able to throw out equipment if you had hovered the item over your inventory first
Fixed the marker on the currently selected quest in the quest log causing a hole or transparency in the interface
Fixed items with long names and enchant prefixes causing text to overlap in the inventory
FIxed beign stuck in animation after knockback (hopefully for good this time!)
Portals should now be cleared from the minimap when they despawn
Quest reward items should now always be your level, "random" rewards follow the loot scheme (+-2 levels) but will always fit your class
The High Priest boss should now be immune to knockback and pull effects as intended