@Additions:
Monsters can now come in elite packs! These are special versions of regular monsters with increased health and abilities. Like mini-champions!
@Changes:
Increased loot, crystals, and experienced gained from Champions
Champions have increased health and a higher minimum amount of affixes rolled, and will now spawn alone instead of in the middle of packs
Champions now draw 3 Crowns over their heads, and Elites draw 1
Reduced health bonus from "Extra Health" and "Super Health" monster affixes
The Old Tunnels, Deepwood, and Rosewood now have their waypoints spawn near the entrance
Chests now burst out their loot quicker
Enchants have been given rarities instead of just being randomly selected from pools
Enchants now affect the value of items, more rare enchants are worth more
Epic (purple) and Enchanted (blue) items now roll a minimum of 1 enchant (up from 0)
Epic items now drop less frequently
Quest items now display a "!" on themselves in the world so you are less likely to miss them!
The light around your character now fades in relation to your health
When respawning, nearby enemies are now knocked away
Elves are now considered Fae creatures and uses their affix (resistances changed)
Saboteur and Spellbinder monsters now have updated affixes to reflect their abilities
Treants now have a lowered resistance towards Fire and Frost skills
Monsters with resistance affixes now ignores previous weaknesses (such as treants having a natural weakness to fire), setting the resistance to a minimum of 50%
Added better effects to all arrow based skills
Increased projectile speeds for all arrow skills
Updated particle effects for all fireball/firebomb skills
@Fixes:
Fixed Champions having a very low chance to spawn in select areas where they should not spawn at all
Fixed Champions not always listing their default affixes when rolling additional ones
Fixed Giant monsters sometimes being shrunk when becoming Champions
Fixed Killstreak timer incrementing when player took damage. Now only increments when any enemy recieves damage or dies (as intended)
Fixed skill "Falling Sword" being the wrong color
Fixed skill "Shield Throw" targeting dead monsters and repeatedly playing the hit sound while bouncing off larger enemies
Fixed auto-activated waypoints not animating
Fixed buff display timers not always counting down properly
Fixed buff display timers showing 0 seconds remaining
Fixed certain buff effects such as the Wraithlord transformation not being visually cleared if just idling
Fixed Elven Archers sometimes shooting Multishot and Vineshot to the right instead of at their targets
Fixed Cael'is using melee attacks in some cases
Fixed crash on Cael'is fight
Consuming the final potion of a stack via the belt slot can no longer bind an already bound stack of potions
@Misc:
Updated Subworld logo to HD awesomeness