@Combat:
Attempting to perform a skill while out of mana now defaults to the standard attack instead (LMB), rather than no action or a forced movement using click to move
Defensive (RMB) abilities like the Warden's Tumble or Berserkers' Dodge Roll now takes priority over other skills and will interrupt those, so that you can quickly get away from hectic situations
Monsters will be dropped from sticky target if they move outside of the view
Corpses and dying enemies are now collision free
Most projectiles (ice shards, arrows, etc) now stick to walls for a short while instead of instantly disappearing
Companions respawn faster
Companions who fall behind and out of view either by being engaged incombat or for some reason getting stuck, will now teleport back to the player
Companions will now attempt to destroy any objects blocking their path when returning/following the player, so they are less likely to get stuck
@Interface & Settings:
You can now toggle healthbars over your companions and yourself, check the Video & Interface options for the setting
Added new, better looking healthbars in the same style as the GUI ones
You can now unbind skills from the skill tree
You can now hit "Esc" to back all menus (changes to options are saved)
Added many new windowed resolution options for both 16:9 and 16:10
Added a fade in effect to menu
@Templar:
Cast speed of "Shield Throw" increased somewhat
@World:
All chests now drop crystals (rare chests drop more)
Shimmering chests has a new cool opening effect
Waypoints in most boss areas now spawn slightly to the sides to not block movement routes and interfere with click to move
@Misc:
Pickung up an item of Unique or higher quality will save your character (just in case, since there have been some instability lately)
@Fixes:
Fixed potential crash on meteor spells
Fixed elite and champions that had the "minion" affix, after having it removed, putting their new affixes in the wrong order and therefore getting the wrong name rolled
Fixed "bomber" spell projectiles not moving and just bouncing on the monster
Fixed typo in "Seeker's Gambit" set bonus
Fixed unique item "Bat Bat" having super slow attack speed and granting you some negative 2 billion damage..
Fixed being able to get knocked into walls while using click to move
Fixed weird menu issues with 16:10 and 4:3 aspect ratios
Fixed Warden's Wolves taking very long to respawn
Fixed Warden's Wolves doing too much damage
Fixed Warden's Wolves having too long range on their pull effect (10x intended range)
Fixed Warden's Wolves spawning with a very fast animation speed 
Fixed issue with player aim locking to the right
Fixed issue with player twitching abd being unable to move in some cases when using click to move
Fixed returning companions getting stuck by repeatedly both trying to chase a nearby target and returning to the player
Fixed the delay in minimap getting refreshed when entering an area
Fixed click to move causing the player to "rubberband" if you click and hold while on the loadscreen/fade in
Fixed rare crash on click to move when moving close to an interactable item, without interacting
Possibly fixed the game potentially eating your character in the same situation as above
Knockback now properly cancels movement while using click to move
Can now correctly perform Tumble and Dodge mid-walking using click to move as you can using WASD/gamepad