@Additions:
Added 19 new Unique and Legendary weapons with high elemental properties!
These all drop from level 5 and upwards, granting some much needed weapon variations to the early game.
Bows:
Icewind
Bolt
Cael'is' Aim
Hailstorm
Thunderstorm
Marruu's Rose
Fists:
Flamers (old Flamers renamed to Arsonists)
Floes
Thunder Claps
Icebergs
Staves:
Shatterfrost
Firebug's Rod
Hellstaff
Kennerth
Bile Rod
Swords:
Atlas (old Atlas renamed to Iapetus)
Helios
Jupiter
Hallowed Blade
@Changes:
Updated sprites of 30+ unique and legendary items
Moved the closing walls in Altar of Ayeela down a little
Bosses now drop holiday gifts, too! (and lots of them)
Medella will now occasionally pull you closer
Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
The random heal effect from shrines now have a visual effect and heals companions as well
The Treasury no longer consumes the key as you open it
The player now gives a hint when interacting with the Altar in Upper Temple Halls
@Fixes:
Fixed character sometimes getting stuck after a cutscene
Fixed Medella not spawning if you hugged the walls in her chamber
Fixed companions being locked out from the large boss fights
Fixed some skills not destrying breakable objects
Fixed Medella targeting herself and casting spells to the right when you had companions
Fixed Medella aiming bad with her blood bolts
Fixed weird things happening with click to move sometimes when a cutscene starts
Fixed shrines spawning monsters inside walls