@New Feature:
The character now speak (text) when entering certain zones, and the speech is depending on what class you are
New sound system! It should make larger fights feel more intense, and big explosions and skills that cause a lot of havoc generally feel more powerful :>
@Minimap:
The minimap now draws unexplored tiles adjecent to explored ones as slightly transparent, so you can more easily tell where you haven't been
@Skills:
You can now hold ctrl to spend as many points as possible in a single skill when you click it. Less clicking :>
@Berserker:
Added new passive skill: Frenzy. Makes Bloodlust also increase mana regeneration
Added new passive skill: Supercharged. Critical hits increase attack speed
Added new passive skill: Destructive Manoeuvres. Explosive Manoeuvres has a chance to spawn firebombs in addition to explosions
Added new passive skill: Prolonged Frostbite. Frostbite lasts longer
Bloodlust is now available at level 20 instead of 30
Recharge is now available at level 10 instead of 20
Embershield and War Cry has swapped places
Heat now requires Embershield instead of War Cry, and Flamewrath now requries War Cry instead of Embershield
Explosive Manouvers now requires Explosive Punch instead of Flamewrath
Explosive Manouvers now go up to rank 5, further increasing the chance to trigger, but the damage has been lowered somewhat
Frostbite damage increased, and description changed (now deals 20% of damage per second, instead of 40% of damage over 3 seconds)
Frostborn Set 4 part bonus altered to fit new calculation of Frostbite (now causes it to deal +50% more damage per second, additively (so 70% of inital damage per second))
@Templar:
Added new passive skill: Armorer. Increases physical resistance
Added new passive skill: Magnetic Overload. Orbs spawned from Static Overload now pulls enemies closer
Added new passive skill: Condemnation. Foes who die while under the effect of Burning Conviction explodes, dealing fire damage to nearby foes
Added new passive skill: Expulsion. Foes who die near the Templar has a chance to emit a holy nova, damaging other nearby foes
Updated description of Burning Conviction to show burn time
Burning Conviction is now available at level 20 instead of 30
Salvation is now optional and not required to finish the Conviction tree
Static Overload is now available at level 20 instead of 30
Shield Slam & Shield Throw has a new impact sound
Shield Throw & Holy Hammer has received a lowered "spin" sound volume
Holy Hammer has some slight imrpovement to the visuals
Blessing has a new icon
Avatar of Ayeela now requires Holy Light
Prayer has been moved and is now required for Divine Blade
Excorcism now requires consecration
Shield Maiden now increases non-physical resistances, and requires Armorer to use
Soul Replicas now ONLY use Lightning type skills and have Sparkstrike as their default attack
@Warden:
Added new passive skill: Stagger. Grants Overdraw a chance to also make enemies stagger and briefly stop their movement
Added new passive skill: Gift of Gaia. Bloom also has a chance to cause health and mana pickups to drop when it triggers
Added new passive skill: Energize. Critical hits have a chance to restore mana
Added new passive skill: Torrent. Hail reduces the cooldown of Hailstorm
Winter Storm spell now summons twisters that will slowly change their course towards nearby foes rather than moving completely randomly
Vine Shot now benefits from Overdraw
Overdraw proc rate increased to 14/18/22/26/30% (up from 3/6/9/12/15%)
Hailstorm has received improved visuals and a new (and less noisy) sound effect
@Warlock:
Added new passive skill: Eruption. Increases the critical strike chance and trigger chance of Combustion.
Added new passive skill: Alchemist. Increases the effectiveness of mana and healing potions
Added new passive skill: Frozen Core. Increases cooldown reduction of all spells
Added new passive skill: Unholy Flesh. Taking non-physical damage has a chance to restore mana to the Warlock
Perforation is now available at level 10 instead of 30
Cold Death now requires Perforation
Combustion now requires Flaming Hells, and is available at level 20 instead of 30
Combustion now has 5 ranks instead of 1, making it more powerful at max rank than before, but less powerful at rank 1
Imp now requires Inner Power, and is available at level 30 instead of 20
Inner Power is now available at level 10 instead of 20
Wraith now only have 5 ranks instead of 10, but same final values
@Monsters:
Explosive monsters now deal much less damage, as it is no longer based on max health because with a recent update the elites and champions had their health severely boosted, making explosive monsters insta-kill meelee characters (woops)
Explosive monsters also spawn more gibs when they explode, and now damage their friends
Reduced drop rates of potions from regular monsters by a little, and quite a lot for "minion" typ monsters
Attacking a monster in a group now alerts most of his buddies
@Bosses:
The High Priest now uses his abilities much more frequently
Stamm The Unbreakable will now summon his minions more frequently
@Items and Enchants:
Weapon "Punisher's Gift" has a higher base attack speed
Crystals no longer despawn, but health and mana pickups still do
Added a new random enchant on items that increases the light emit from your character. This enchant can be rolled as a minor enchant on any item
Added a new random enchant on items that increases the effectiveness of your healing and mana potions! This enchant can be rolled as a minor enchant on any item
Some minor enchants have had their upper boundaries increased with higher quality items (eg higher maximum roll than before with higher quality)
@Unstable Dimensions:
No longer spawns hordes of monsters with the Shadowclone affix
Much smaller in size, but more chests!
Now only spawn Elite monsters.. good luck!
@Misc:
Added error report logs with some misc info, in case you get the bug where dungeons aren't reset.. found in appdata/local/chronicon/error
The stat screen now display health and mana regeneration in decimals to be more accurate (especially on low levels)
The torches in the Chronicon no longer re-lits every time you visit it
NPC's now have a background on their nametags, making them more visible
Update notes and help section now has a darker background on the text
Updated the help index a little with new topics and fixed obsolete things
Menu buttons now look more clear in fullscreen and large resolutions (some letters could get smudged previously)
Menu options are now centered.. they were slightly to the right before and it drove me nuts
@Fixes:
Fixed The Headmistress Spectacles quest item dropping duplicates (it will still drop duplicates if you don't pick it up and walk far away from it, so you're unlikely to miss it)
Fixed the secret rooms sometimes being unreachable
Fixed typo in quest description of "A Spectacular Quest"
Fixed some NPC talk typos
Fixed unique monsters losing some of their powers if you leave the area after thay had spawned
Fixed some inconsistencies in monster drop rates and exp rewards which would occur when saving/loading spawned monsters upon leaving/entering a visited zone
Potential fix for temp data not being removed. Errors logs will now be created if it fails, which might help
Potential fix for getting stuck in trees
Fixed Shield Throw getting stuck and spinning against walls rather than disappearing on impact
Fixed Multishot not properly benefitting from Overdraw
Fixed crashing when character save data was corrupted or missing - still working on finding why there are problems saving, but at least the game won't crash on you
Fixed some issues with the file handling system so if you previously experienced persistent dungeons or being unable to delete saves, please try this update and see if it fixes it for you!
Fixed spelling of "Explosive Manoeuvres" (who can spell manoeuvres anyway?)
Fixed crash on clicking just below a drop down menu
Fixed drop down menus being a bit unresponsive
Fixed some bosses speech bubbles appearing too low on their bodies