@Items:
Items now only rolls elemental damage stats fitting your class (any skill tree), or if the item is locked to a class, anything fitting that class
In multiplayer, items roll any elemental damage fitting any class in play, however class restricted items still only roll fitting that particular class
@Monsters:
Monsters with the <X resistance> affix now have slightly higher resistances
Added a "Shadow resistant" random affix (I missed to add this element affix when I added the Shadow element back in 0.40.0, oops)
@Fixes:
Fixed Templar's Soul Replicas not being affected by Buff Duration stat
Fixed Sareks shop spawning debug items
Items which are incompatible or otherwise removed from the game in some way are now removed from saved characters inventories and stash, preventing errors and crashes as could previously happen
Fixed menu being incorrectly centred and scaled on 16:10 resolutions
Fixed scroll bar positioning in some menus and removed some that weren't needed
Fixed text going outside of box on difficulty screen
Fixed NPC speech bubbles and their name + text being drawn ontop of eachother
Fixed "A Sealed Chamber" door being incorrectly drawn
Fixed click-to-move being broken and weird with attacking