@Bosses:
Increased damage growth of all bosses, much more noticable on level 100 than on lower levels
@Maddoc:
Default attacks now have a larger hitbox and play a better sound
His leap strikes are now much more dangerous
@Classes:
Set the base crit chance to 0%, it's now entirely derived from skills & equipment
Berserker: Now has twice as high base regeneration stats as other classes, slightly increased mana pool
Templar: Slightly increased mana pool, and now slowly gains Potion Effectiveness stat with levels (+30% at level 100) [experimental]
Warden: Slightly increased mana pool, has a 5% bonus critical strike chance
Warlock: Largely increased mana pool & mana stat growth, removed delay after using Warp
@Stats:
Health steal and mana steal has been changed
Is now health on hit and mana on hit
Will now always trigger (once) on hit, rather than having a chance, to make it more sustained and predictable
Has a hidden cooldown of 0.5 seconds per trigger
@Interface:
Class restrictions are now always shown on items
Added option to Drop and Equip/Use items from the context menu (gamepad) while browsing vendors
Added additional stat screens for the inventory, click the little arrow near the stats or press the right stick on gamepad to swap pages
Updated pause menu - changed order of buttons and added an exit to desktop button
@Misc:
Disconnecting a controller mid-game will now update controller settings and give a notice of the change
Ancient Coins are now of rare (purple) quality
@Fixes:
Fixed not being able to hit targets with projectiles when shooting straight up
Fixed weird projectile collisions in general
Fixed HUD distortion/glitch again (for good this time I hope)
Fixed crash on saving & exit while respawning
Fixed crash related to a certain puzzle when teleporting
Fixed maddoc not hitting you properly
Fixed "The Laboratory" waypoint unlocking for all characters if found on any other
Fixed the background of the currency display in the inventory overlapping the stat display
Fixed the stat screen showing health & mana values incorrectly when having % increases