@Anomalies:
The reward chest now drop an increased number of items the deeper you go
Reduced the size of all layouts
Drastically reduced size and mazyness of the forest and cave layouts
Added a new layouts for caves, using larger rooms and more open spaces, as an alternative to the regular caves
Added a new layout, which is similar to the forest but much more open
Dying in an Anomaly now takes you to Tinka's Domain rather than The Chronicon
Dying in an Anomaly on the boss fights now resets that floor and spawns you in Tinka's Domain
Anomaly portals are now announced on screen when spawning
Tinka's Brother now sells elixirs which can lower or increase your Anomaly level
Sarek and Tinka's Brother now sell unlimited quantities of Elixir of The Mind
@Areas:
Changed the color scheme of the tileset for the "Mystery Garden"
@Monsters:
Monster "Thorns" damage has been adjusted to have a maximum cap and a longer internal cooldown
Added a visual effect to the Thorns damage triggering
Resistance affixes now sets the resistance at a solid 50% on all difficulties (previously it would scale up on higher difficulties)
Nerfed "Poison Cloud" affix damage
Nerfed "Poisoned" affix damage
All burn, bleed, and poison effects applied by enemies have recived a maximum damage cap
Spectral monsters are now immune to bleed effects
@Loot:
True Legendary items now have a range on their stats like other items instead, of rolling maxed values. This range is higher than that of regular Legendary items.
Some enchant rolls made less wordy and more concise
@Stats:
Bleed damage and effects are no longer considered Physical, and instead uses the "Ethereal" element, ignoring all resistances, but it will also be unaffected by your elemental bonuses
"Ethereal Damage" (unlisted - from special items) is now an element that matches your highest elemental damage, and ignores all resistances of enemies
@Minimap:
Updated minimap to have more easily distinguishable colors for walls in caves and some other areas
Anomaly portals now visible on minimap
@Fixes:
Fixed missing tiles in the Unstable Dimension and Challenge areas
Fixed Unstable Dimension and Challenge area portals not closing properly in some cases
Fixed Ironsoles make you immune to damage from all types of traps in chests
Fixed Ironsoles making you immune to the damage from the Crumbling Reliquary
Fixed some targeting issues where monsters would target traps
Fixed difficulty setting not being properly saved
Fixed unique monsters spawning repeatedly
Fixed monster being able to throw spells over walls and summoning spells behind walls blocking their line of sight
Fixed portals drawing their destination name on mouse over (redundant)
Fixed issue with some "Frost Spear" based skills not properly calculating their chance to trigger perforation and similar effects
Fixed a rare error related to the perforation calculation when done on "Frost Spear" skills cast just as the caster had died
Fixed some tile errors with the "mystery garden" layout in Anomalies
Fixed trees in Anomaly forest layouts not correctly changing colors
Fixed summons (Infernal Demon, Tendrils of Death, Soul Replica), and item-granted companions/summons dying instantly in fights
Fixed True Legendary items having affixes in their name (this was actually not intended for them, although the stats and enchants will still be rolled)
Fixed secret buttons not doing anything in some cases
Fixed Anomaly portals not highlighting on mouse over
Fixed Warlock's skill "Combustion" not dealing enough damage
Fixed several passives and buffs not adding the critical strike chance properly