@AI:
Updated AI to better supporting healing roles, so far only the Warden's Storm Mender is using this AI, but it may be used more in the future as it allows AI to find and heal injured friendly targets effectively
@Anomalies:
Entirely changed the progression formula
*Should never be able to get stuck
*Should provide a smoother progression
*Should make killing champions and elites very worthwhile for progression
@Difficulty:
The maximum Resistance penalty added by difficulties (in particualr in Anomalies) has now been capped at 50%
@Items:
Crafting materials now stack in 10,000
Warlock:
Spellbooks:
@Book of Destruction: New Legendary enchant
@Book of Agony: Renamed Book of Desecration, new Legendary enchant
@Book of Corruption: Renamed Book of Boils, new Legendary enchant
@Book of Death: Renamed Book of Duplus, new Legendary enchant
Staffs:
@Forstborne: New Legendary enchant
@Hellstaff: New Legendary enchant
@The Kennerth: New Legendary enchant
@Bile Rod: New Legendary enchant
@Interface:
Skill information now use commas to separate large numbers for readability
Improved Hero Load screen navigation with controllers
Improved menu scroll bars to scroll smoothly
Updated button interactions & navigation to be more clear and feel more responsive
@Killstreaks:
Killstreak timer is now refreshed as if a foe has been killed when loading new areas or cutscenes
@Monsters:
"Meteor" affix monsters cooldown is now affected by difficulty, starting at about twice of what it used to be on Normal
All flee and fear effects now have a 30% chance to be removed when the affected foe is hurt
Changed the attacks of Hopscotch, the Anomaly Boss
@Stats:
Magic Find has now been capped at 700% (up from 500%)
@Skills:
All skills should now break breakable stuff like crates and urns
Warlock:
Inferno:
@Now pulls and deals damage on separated ticks, first pulling, then shortly afterwards dealing damage
Soul Warp:
@Can now be casted without having Souls, but sacrifices up to 2 Souls to move further. Base movement is 4 meters, and each Soul adds 2 more meters. (Max 8 meters, modified by your Reach stat)
@Targeting:
Changed mouse target logic, which should help players using click to move
@Misc:
Changed some skill descriptions to be more clear
@Fixes:
Attempted to fix Stags getting stuck in walls for the 11th time
Possible fix for enemies dealing over 9M damage to the player at random
Fixed templar having approx -99k blockrate
Fixed locked white enchants not showing the * star as locked orange and red enchants do
Fixed Masochism set applying the 3-piece bonus with 2 items only
Fixed Mastery skill "Rage Unending" not working
Fixed Mastery skill "I Am Always Angry" not working
Fixed many Warden and Warlock animations not correctly scaling with attack speed
Fixed the Kill Streak timer counting down during cutscenes
Fixed freezing on auto-sorting a full stash
Fixed several statistics based Achievements not working (such as Puzzles completed)
Fixed some non-character statistics not being collected properly
Fixed Unstable Dimension portals not properly lighting up on mouse-over and sometime being hard to enter
Fixed fleeing "Coward" monsters getting stuck in a flee state, doing nothing
Fixed Fueled By Disease not giving attack speed
Fixed Lightning Fist dealing Physical damage partially
Fixed Dragon Soul sometimes striking twice
Fixed Splinters not hitting nearby foes properly
Fixed Razor Points not adding bleeds properly
Fixed The Doctor's Quarters getting corrupted after leaving it and returning
Fixed Slimelings being needed to be killed to progress the Gargoyle Statues boss
Fixed Mechanical foes being immune to Physical damage
Fixed Storm Menders charging into combat, they should now stick to your side and heal
Fixed Inferno not pulling correctly
Fixed being able to use Challenge Scrolls from within Anomalies
Fixed several buffs showing incorrect values
Fixed some skill info typos
Fixed being able to pause the game (and crash it) on load screens
Fixed Warden skills Tornado, Arrow Hail, and Empowered shot not having any skill type
Fixed items not having correct sprites after zoning in and out from an area (sometimes their sprite was the text "TAKEN")
Fixed loot dropping into unreachable areas or into walls
Fixed not being able to navigate to Music Frequency using a controller
Fixed Ring of Titans not following drop rules
Fixed buyback not showing any item info on mouseover 
Fixed issue causing the high walls in The Chronicon not always fading
Fixed Anomalies have too few things to kill
Fixed companions being unkillable, getting stuck, etc 
Fixed empty skill slots info not always properly showing
Fixed skill info going outside of the screen for players 3 and 4
Fixed Endless Thirst icon being a square
Improved position finding of leap-type skills such as Dragon Leap, hopefully preventing landing inside walls