@Enchants:
Updated descriptions of some enchants that didn't specify the % chance to trigger
@Skills:
Berserker:
Earthcaller: Changed bad wording that caused confusion with another skill
Templar:
Warmth: Description changed to be more clear
@Loot:
Loot now drops in front of stuff like shrines and chests first if there is space, rather than going behind it first
@Fixes:
Fixed some priority issues with true legendary item effects - many items may now give different results than before
Fixed Shrines dropping loot into themselves
Fixed Trapflip not dealing damage
Fixed several on ground effects like Scorch, Vile Pool, etc not breaking breakables