@Anomalies & Progression:
Completing an Anomaly now grants some experience, based on the level of the anomaly
Added a base +100% Magic Find in Anomalies, regardless of level
Adjusted killstreak experience bonuses
Anomaly reward chests are now more rewarding earlier on, dropping additional items at a steeper rate
Anomaly reward chests now have a cap in the number of items they drop, but instead they get a significant boost to the chance of having Legendary (and better) equipment with each Anomaly level
@Boss:
Captain Moore:
Remove his strong insta-hit abilities, will get new skills later on
Maddoc:
Added target circles for his leap ability
Sculptossus (Anomaly):
Adjusted damage output to be more on par with other bosses
@Controllers:
Updated controller vibration setting to only vibrate when on low health and receiving critical hits
Added a slight vibration when being resurrected
@Interface:
Skills now list the requirement amount of points needed to be unlocked
Slightly adjusted the HUD position of players 3 and 4 to account for the zone info and version box
@Monsters:
Tweaked damage of Bomber affix
Tweaked health value of Wailing Scholars to be more on par with similar foes
@Movement:
Adjusted movement speed penalty of running into walls
@Sound:
Adjusted overall sound volumes & noise, you may need to tweak your settings
Added spawn sounds to portals created when killing bosses
@Stats & Mechanics:
Increased MF cap to 999%
Thorns can now crit
@Fixes:
Fixed enemies triggering special death effects like explosive when being killed by an Anomaly boss spawn
Fixed inconsistent wording on Critical Hit (was often called Critical Strike)
Fixed Critical Hit Chance enchant being labelled "critrate"
Fixed Crafting Materials appearing on minimap after re-entering the zone
Fixed skill Meteor being considered a Bane skill (it is now Sorcery)
Fixed skill Firestorm being considered a Sorcery skill (it is now Bane)
Fixed Soul Thief not working
Fixed Rituals, Buffs, and other effects sometimes being applied twice, giving incorrect results
Fixed several issues in the Enchanting interface resulting in item duping and corruption
Fixed The Crumbling Reliquary challenge area acting weird
Fixed frame drops when players died in co-op
Fixed extremely long resurrection times in multiplayer
Fixed the Vault key dropping even if the quest was finished, allowing you to open the Vault infinitely
Fixed the personal stash being greyed out while other player was in shared stash tabs
Fixed rare crashing issue with special boss spells
Fixed a crash that may occur of save data was somehow edited during runtime between the last save and the current save
Fixed issue where players were unable to interact with some doors or portals when there was nearby loot and using controller
Fixed slimes having too small hitboxes
Fixed some interaction problems with click to move
Fixed Unstable Dimension portals spawning directly on top of players
Fixed Berserker being able to leap into walls and get stuck
Fixed rare issue causing AI to get stuck on wall edges
Fixed some general issues with wall collisions being slightly offset
Fixed issue with Explosive Punch and Thunder Punch causing the Berserker to get stuck if his movement was somehow altered during the punch
Fixed similar issue with the Templar and her Slice, Charge, and Tackle skills
Fixed Act 2 boss locks (the vines) doing strange things and creating trees when re-entering boss areas after having defeated a boss
Fixed Maddoc's intro speech ignoring the voice volume setting
Fixed Accessory items not rolling Epic enchant(s)
Fixed crash on loading save files from version 0.20.0 (mad old)
Fixed some unresponsiveness issues with click to move
Fixed being able to walk into and through walls & void with click to move when having a movement speed of over 280%
Fixed chests spamming "its locked"
Fixed locked chests triggering traps even if you didn't unlock it
Fixed issue with elemental resistance calculations and Elementium Armor and some other special items