Initialize engine version: 5.5.1f1 (88d00a7498cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics P530 (ID=0x191d)
    Vendor:   Intel
    VRAM:     8265 MB
    Driver:   6.3.9600.16384
Begin MonoManager ReloadAssembly
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\CruncherScripts.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\CruncherScripts.dll into Unity Child Domain
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\MeshBakerCore.dll (this message is harmless)
Loading D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\MeshBakerCore.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\DOWNLOAD\Ultimate.Epic.Battle.Simulator.Alpha\Alpha0.1_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on BattleMenu
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

desktop: 1280x1024 32Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
XInput9_1_0.dll not found either. XInput-based controllers will not have full functionality.
<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object '[CameraRig]') is missing!
 
(Filename:  Line: 1754)

UnloadTime: 2.065242 ms
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.648036 ms
The AnimationClip 'Take 001' used by the Animation component 'DARKNESS_WARLORD_LEGACY' must be marked as Legacy.
 
(Filename:  Line: 2019)

Weather is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 13313.
Total: 31.224693 ms (FindLiveObjects: 1.131543 ms CreateObjectMapping: 0.854502 ms MarkObjects: 12.135451 ms  DeleteObjects: 17.086832 ms)

False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no custom detected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings loaded0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FOOTNORMALOFFICIAL (UnityEngine.GameObject)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Setting up 2 worker threads for Enlighten.
  Thread -> id: bec -> priority: 1 
  Thread -> id: c60 -> priority: 1 
