# Configuration file

##########################################################################################################
# admin
#--------------------------------------------------------------------------------------------------------#
# Special tools for server admins.
##########################################################################################################

admin {
    # Here you can add a list of entity IDs for entity that you want to be forcefully removed.
    S:"Force Remove Entity Names" <
     >

    # How many ticks it takes for an entity to be forcefully removed (1 second = 20 ticks). This only applies to EntityLiving, other entities are instantly removed.
    I:"Force Remove Entity Ticks"=40
}


altars {
    B:"Altars Enabled"=true
    B:"Check Dimension"=false
    D:"Damage Altar Stat Multiplier"=4.0
    D:"Defense Altar Stat Multiplier"=4.0
    D:"Effect Altar Stat Multiplier"=4.0
    D:"Haste Altar Stat Multiplier"=4.0
    D:"Health Altar Stat Multiplier"=10.0
    D:"Pierce Altar Stat Multiplier"=4.0
    D:"Speed Altar Stat Multiplier"=1.5
}


##########################################################################################################
# base starting level
#--------------------------------------------------------------------------------------------------------#
# The base starting level is the level every mob will start at. Mob Events, Special Spawners and other things will then add onto this base level.
##########################################################################################################

"base starting level" {
    # Increases the base start level by this amount of every world day that has gone by, use this to slowly level up mobs as the world gets older. Fractions can be used such as 0.05 levels per day. The levels are rounded down so +0.9 would be +0 levels.
    D:"Level Gain Per Day"=0.0

    # The maximum level to be able gain from levels per day.
    I:"Level Gain Per Day Max"=100

    # How many levels a mob gains multiplied by the local area difficulty level. Staying in an area for a while slowly increases the difficulty of that area ranging from 0.00 to 6.75. So 1.5 means level 10 at full local area difficulty.
    D:"Level Gain Per Local Difficulty"=1.5

    # The maximum base starting level of every mob. Ignored when not greater than the min level.
    I:"Starting Level Max"=1

    # The minimum base starting level of every mob. Cannot be less than 1.
    I:"Starting Level Min"=1
}


##########################################################################################################
# beastiary
#--------------------------------------------------------------------------------------------------------#
# Here you can control all settings related to the player's Beastiary.
##########################################################################################################

beastiary {
    # The chance that creatures are added to the player's Beastiary when killed, the Soulgazer can also be used to add creatures. Bosses are always a 100% chance.
    D:"Add Creature On Kill Chance"=0.15

    # If true, a chat message will be displayed when gaining Beastiary Knowledge.
    B:"Beastiary Knowledge Messages"=true
}


bosses {
    D:"How much higher players must be relative to a boss' y position (feet) to trigger anti flight measures."=3.0
}


##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Mostly client side settings that affect visuals or sounds such as mob names or inventory tabs, etc.
##########################################################################################################

client {
    # If true, alpha is disabled on mob textures, this can make them look undesirable but can increase performance on low end systems.
    B:"Disable Model Alpha"=false

    # The minimum interval in ticks between random idle sounds.
    I:"Idle Sound Ticks"=200
    B:"Model Multipass"=true

    # If true, all mobs that are a subspecies will always show their nametag.
    B:"Subspecies Tags"=true
}


"custom item drops" {
}


##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Set debug options to true to show extra debugging information in the console.
##########################################################################################################

debug {
    B:Creature=false
    B:Dungeon=false
    B:Element=false
    B:Equipment=false
    B:ItemSetup=false
    B:JSONSpawner=false
    B:"Mob Spawn Egg"=false
    B:MobEvents=false
    B:MobSetup=false
    B:MobSpawns=false
    B:Model=false
    B:Models=false
    B:Overlay=false
    B:Subspecies=false
}


"default item drops" {
    S:"Global Drops"=
}


"difficulty multipliers" {
    D:"easy amplifier"=0.8
    D:"easy armor"=1.0
    D:"easy attackSpeed"=0.8
    D:"easy damage"=0.8
    D:"easy defense"=0.8
    D:"easy effect"=0.8
    D:"easy health"=0.8
    D:"easy pierce"=0.8
    D:"easy rangedSpeed"=0.8
    D:"easy sight"=1.0
    D:"easy speed"=1.0
    D:"hard amplifier"=1.1
    D:"hard armor"=1.0
    D:"hard attackSpeed"=1.5
    D:"hard damage"=1.1
    D:"hard defense"=1.1
    D:"hard effect"=1.1
    D:"hard health"=1.1
    D:"hard pierce"=1.1
    D:"hard rangedSpeed"=1.5
    D:"hard sight"=1.0
    D:"hard speed"=1.1
    D:"normal amplifier"=1.0
    D:"normal armor"=1.0
    D:"normal attackSpeed"=1.0
    D:"normal damage"=1.0
    D:"normal defense"=1.0
    D:"normal effect"=1.0
    D:"normal health"=1.0
    D:"normal pierce"=1.0
    D:"normal rangedSpeed"=1.0
    D:"normal sight"=1.0
    D:"normal speed"=1.0
}


"dungeon loot enabled" {
    B:Blacksmiths=true
    B:Dungeons=true
    B:Strongholds=true
}


dungeons {
    I:"Dungeon Distance"=45
    B:"Dungeons Enabled"=true
}


effects {
    # Set to false to disable this potion effect.
    B:"aphagia enabled"=true

    # Set to false to disable this potion effect.
    B:"cleansed enabled"=true

    # Set to false to disable this potion effect.
    B:"decay enabled"=true

    # Set to false to disable this potion effect.
    B:"envenom enabled"=true

    # Set to false to disable this potion effect.
    B:"fallresist enabled"=true

    # Set to false to disable this potion effect.
    B:"fear enabled"=true

    # Set to false to disable this potion effect.
    B:"freezeaura enabled"=true

    # Set to false to disable this potion effect.
    B:"heataura enabled"=true

    # Set to false to disable this potion effect.
    B:"immunization enabled"=true

    # Set to false to disable this potion effect.
    B:"insomnia enabled"=true

    # Set to false to disable this potion effect.
    B:"instability enabled"=true

    # Set to false to disable this potion effect.
    B:"leech enabled"=true

    # Set to false to disable this potion effect.
    B:"lifeleak enabled"=true

    # Set to false to disable this potion effect.
    B:"paralysis enabled"=true

    # Set to false to disable this potion effect.
    B:"penetration enabled"=true

    # Set to false to disable this potion effect.
    B:"plague enabled"=true

    # Set to false to disable this potion effect.
    B:"rage enabled"=true

    # Set to false to disable this potion effect.
    B:"recklessness enabled"=true

    # Set to false to disable this potion effect.
    B:"rejuvenation enabled"=true

    # Set to false to disable this potion effect.
    B:"smited enabled"=true

    # Set to false to disable this potion effect.
    B:"smouldering enabled"=true

    # Set to false to disable this potion effect.
    B:"staticaura enabled"=true

    # Set to false to disable this potion effect.
    B:"swiftswimming enabled"=true

    # Set to false to disable this potion effect.
    B:"weight enabled"=true
}


##########################################################################################################
# extras
#--------------------------------------------------------------------------------------------------------#
# Other extra config settings, some of the aren't necessarily specific to Lycanites Mobs.
##########################################################################################################

extras {
    B:"Donation Familiars"=true

    # Donation Familiars help support the development of this mod but can be turned of for individual players be adding their username to this list.
    S:"Familiar Username Blacklist" <
        Jbams
     >

    # Set to false to disable the version checker.
    B:"Version Checker"=true
}


fire {
    B:"Remove On No Fire Tick"=true
}


"food effect durations" {
    I:"Cooked Buffs"=20
    I:"Feast Buffs"=600
    I:"Meal Buffs"=60
    I:"Raw Debuffs"=10
}


"food healing" {
    I:"Cooked Healing"=2
    I:"Feast Healing"=8
    I:"Meal Healing"=4
}


gui {
    B:"Show Inventory Tabs"=true
}


"mob interaction" {
    B:"Animals Fight Back"=false
    B:"Disable Pickup Offset"=false
    B:"Elemental Fusion"=10.0
    B:"Global Drown Immunity"=false
    B:"Global Suffocation Immunity"=false
    B:"Mobs Attack Villagers"=true
    B:"Predators Attack Animals"=true
}


"mob level multipliers" {
    D:amplifier=0.01
    D:armor=0.0
    D:attackSpeed=0.01
    D:damage=0.02
    D:defense=0.01
    D:effect=0.02
    D:health=0.1
    D:pierce=0.02
    D:rangedSpeed=0.01
    D:sight=0.0
    D:speed=0.01
}


"mob variations" {
    D:"Random Size Max"=1.15
    D:"Random Size Min"=0.85
    B:"Random Sizes"=true
    I:"Subspecies Base Weight"=400
    B:"Subspecies Can Spawn"=true
    D:"Subspecies Rare Experience Scale"=10.0
    B:"Subspecies Rare Health Bars"=false
    I:"Subspecies Rare Item Drops Scale"=5
    I:"Subspecies Rare Spawn Day Min"=0
    I:"Subspecies Rare Weight"=2
    D:"Subspecies Uncommon Experience Scale"=2.0
    I:"Subspecies Uncommon Item Drops Scale"=2
    I:"Subspecies Uncommon Spawn Day Min"=0
    I:"Subspecies Uncommon Weight"=20
}


##########################################################################################################
# pets
#--------------------------------------------------------------------------------------------------------#
# Here you can control all settings related to taming and mounting.
##########################################################################################################

pets {
    # Set to false to disable flying mounts, if all mounts are disable this option doesn't matter.
    B:"Flying Mounting"=true

    # If true, pets, minions, etc can't harm their owners (with ranged attacks, etc).
    B:"Friendly Fire"=true

    # Set to false to disable mounts.
    B:Mounting=true

    # If true, tamed mobs will display their owner's name in their name tag.
    B:"Owner Tags"=true

    # Set to false to disable pet/mount taming.
    B:Taming=true
}


##########################################################################################################
# potion effects
#--------------------------------------------------------------------------------------------------------#
# Here you can override each potion effect ID from the automatic ID, use 0 if you want it to stay automatic. Overrides should only be needed if you are running a lot of mods that add custom effects.
##########################################################################################################

"potion effects" {
    # Set to true to disable the vanilla nausea debuff on players.
    B:"Disable Nausea Debuff"=false

    # Set to false to disable the custom potion effects.
    B:"Enable Custom Effects"=true
}


"seasonal item drop chance" {
    D:Seasonal=0.10000000149011612
}


"subspecies multipliers" {
    D:"rare amplifier"=1.0
    D:"rare armor"=1.0
    D:"rare attackSpeed"=2.0
    D:"rare damage"=1.0
    D:"rare defense"=1.0
    D:"rare effect"=2.0
    D:"rare health"=20.0
    D:"rare pierce"=1.0
    D:"rare rangedSpeed"=2.0
    D:"rare sight"=1.0
    D:"rare speed"=1.0
    D:"uncommon amplifier"=1.0
    D:"uncommon armor"=1.0
    D:"uncommon attackSpeed"=1.0
    D:"uncommon damage"=1.0
    D:"uncommon defense"=1.0
    D:"uncommon effect"=1.0
    D:"uncommon health"=2.0
    D:"uncommon pierce"=1.0
    D:"uncommon rangedSpeed"=1.0
    D:"uncommon sight"=1.0
    D:"uncommon speed"=1.0
}


